In this texture study I went out and learned something about photo textures and the pipeline that is connected to it. When I concluded my study I decided to write down a tutorial about creating textures out of photos to document my finding. You can find the tutorial here. I realy like the approach [...]
The way I see this you have two options for creating your textures. The first is painting your textures by hand, either in Photoshop or in a 3d package that supports 3d painting like Mudbox or Zbrush. The second option is creating your textures from photos. The first option will give you all the control [...]
So A while back I came across this master piece. If you are a game student have a look and learn. If you have found your spot in the industry, go and have a laugh :)
51 slides but worth your time. Here.
I updated the photo section with some new shots form a shoot back in spring from Alex and his mom. You can find more pictures from the shoot on my Flickr account.
In January 2013 I graduated from the International Game Architecture and Design course from the NHTV in Breda, Netherlands. This page contains my graduation product. My project was to design a room and redecorate it for 3 different individuals over time. The individuals I chose for this project were Thomas Edison with the year 1900, [...]
This is a project I did during my internship at Lukkien. My part in this Project was setting up the frames for the story board with stock models, doing the shading for the background and the game (high en low res), rendering the stills, Modeling the “board” game low and high res. [...]
This is the project page for the work I did at Lukkien during my internship. Lukkien is a crossmedial production house were I did a 20 week internship at the 3D department. During my 20 weeks I did several projects, scroll all the way down to see them all.
This was a school project for the course “Game Architecture”, the topic for this course was building blocks. All the models where build for the use in the UDK and that was how the environment was graded. How ever I decided to shade and render it in vray for better looks. I took one shot [...]